![]() When there's a night and day difference like this, it's clear that a lot of work has gone into making the original game that much better. In practice, though, you are getting a game with enormously boosted detail levels and a more natural look overall (look again more closely, those shadows are there). Metro 2033 Original Metro 2033 Redux Metro 2033 benefits from a much-improved lighting model, and the end result of that is a feeling that shadows are pared back - take a look around the security camera on the left. Combine all of that with the gameplay enhancements, and the efforts 4A has made generally to harmonise Metro 2033 with its technologically more advanced sequel, and we have an outstanding piece of software. Specular elements in the visual make-up - the shiny bits, if you will - are enormously improved over the original game and stand apart from the console Redux too (where it seems only the view weapon gets the upgrade). We've previously discussed how 4A has imported improved characters across from Metro Last Light, but it's also the case that many objects and pieces of scenery in the environments are replaced with different models, too. However, PC gets an additional layer of features not found in the Xbox One or PS4 games: motion blur is included, which sees a boost over the older version (where artefacts on the effect were commonplace) while tessellation has been significantly improved. These elements apply as much to the console versions. Field of view has been tweaked for the better, while general shading has also been improved. Depth of field is massively improved with superior transitions between near and far objects. From a technological perspective, the enhancements in the Redux are legion: there are higher resolution textures and greater texture variety. Our opinion is that the idea of the 2033 Redux being nerfed holds little water once you take a look at the advantages brought to the table - over and above the revamped and much improved gameplay we've previously covered. In the event, this took the form of a couple of inserted volumetric lights that actually seem to look a little at odds with the rest of the game. Part of the reason this article was delayed was because we heard from Deep Silver on Monday last week that last-minute tweaks to the PC version were being implemented. Some volumetric lights are absent, while others are handled differently in the Redux (light shafts, for example). ![]() ![]() Could it really be the case that Redux on PC is inferior to the original version? Well, what is clear is that 4A has turned off incidental features where the performance overhead did not justify the improvements in the visuals - a good example are the split-second shadows generated by muzzle flash from the view-weapon, which have been removed. We've already compared the 2033 Redux to the original Xbox 360 version, but it's safe to say that the last-gen console edition was very much a sub-set of the PC original. Metro 2033: Xbox One Redux vs Xbox 360 original. ![]() Use the full-screen button and full HD resolution for the best experience. Metro 2033 Redux compared on Xbox One and PlayStation 4. That takes us up to ten different Metro versions we've played over the last month then, with plenty of discussion points still to cover, so let's dive in with the apparently contentious Metro 2033. Not only are we stacking up all three versions of the dual-game Redux, but the PC version - which also bundles up all of the existing DLC - clearly demands comparison to the existing editions of the game. In many ways, this is a dual-purpose Face-Off, then. Deep Silver hasn't actively marketed any game-changing improvements to Metro Last Light, while the revised version of Metro 2033 has been accused of being 'nerfed' owing to 4A opting to rely less heavily on volumetric lighting in certain situations. The idea of value is wildly skewed in the world of Steam summer sales - and where the original version of Metro 2033 was at one point literally given away for free. ![]() Resolution and frame-rate boosts mean little to a PC audience accustomed to tweaking settings and upgrading hardware in order to get the gameplay experience it wants. This one was always going to be trickier. 4A Games handed in code that was a truly transformative experience compared to its PS3 and Xbox 360 predecessors, it significantly improved and modernised Metro 2033 and the publisher did its best to bypass the 'rip-off cash-in' arguments often levelled at remasters by bundling both games together in a retail package available in the UK for less than £30. Some might say that Deep Silver did everything it could to address the various controversies surrounding current-gen console remasters with the launch of its remarkable Metro Redux. ![]()
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